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    Dragon harvest - GM Binder

    Dragon Blood: The blood of an ancient dragon is one of the most powerful spell reagents and potion ingredients in existence.Even besides its use in the birth of half-dragon soldiers and other rituals, legends told among children and drunks in the local tavern, the most common use of potent dragon blood is to make a potion that can imbue the drinker with the same strengths as the dragon it was ...

    Draconic Gifts - DND 5th Edition

    Tongue of the Dragon. Draconic Gift, Uncommon. You gain some of the majestic presence of a dragon. Dragon's Speech. You can speak, read, and write Draconic. Dragon's Voice. As a bonus action, you can make your voice audible up to 300 feet away for 1 minute. Dragon's Wiles. You have advantage on Charisma (Persuasion) checks. Feats as Draconic Gifts

    5e Dragon Monsters - D&D Wiki

    dragon chaotic neutral Ryujin : 25 40 ft., fly 60 ft., swim 80 ft. Gargantuan dragon any chaotic alignment Salamence : 10 30 ft., fly 60 ft. Medium dragon any alignment Sea Drake : 8 20 ft., fly 60 ft., swim 60 ft. Large dragon unaligned Seath the Scaleless : 10 30 ft., fly 40 ft. Huge dragon neutral evil Shantak : 6 30 ft., fly 60 ft. Large dragon

    Dragon's Wrath Weapon - DND 5th Edition

    The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon's breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property.

    Gift of the Chromatic Dragon - DND 5th Edition

    Source: Fizban's Treasury of Dragons. You've manifested some of the power of chromatic dragons, granting you the following benefits: Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals ...

    Adult Red Dragon - Monsters - D&D Beyond

    The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom check. Tail Attack. The dragon makes a tail attack.